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SIGGRAPH
1997
ACM
13 years 6 months ago
InfiniteReality: a real-time graphics system
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...
ICRA
2005
IEEE
142views Robotics» more  ICRA 2005»
13 years 9 months ago
A Real-Time Haptic/Graphic Demonstration of how Error Augmentation can Enhance Learning
– We developed a real-time controller for a 2 degree-of-freedom robotic system using xPC Target. This system was used to investigate how different methods of performance error fe...
Yejun Wei, James L. Patton, Preeti Bajaj, Robert S...
SIGGRAPH
1999
ACM
13 years 7 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
RT
2001
Springer
13 years 7 months ago
Polyhedral Visual Hulls for Real-Time Rendering
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hul...
Wojciech Matusik, Chris Buehler, Leonard McMillan
SIGGRAPH
1999
ACM
13 years 7 months ago
A Real-Time Low-Latency Hardware Light-Field Renderer
This paper describes the design and implementation of an architecture for interactively viewing static light fields with very low latency. The system was deliberately over enginee...
Matthew J. P. Regan, Gavin S. P. Miller, Steven M....