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» Intelligent NPCs for Educational Role Play Game
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AIIDE
2007
13 years 7 months ago
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs
This demonstration describes the generation of ambient and latent NPC behavior scripts using generative behavior patterns with ScriptEase. Our behavior model supports behavior rol...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
TLT
2010
82views more  TLT 2010»
12 years 11 months ago
Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games
This paper describes some of the difficulties inherent in building intelligent educational games, specifically the challenge of integrating pedagogy with core game play. We introdu...
James M. Thomas, R. Michael Young
AIIDE
2008
13 years 7 months ago
Constructing Complex NPC Behavior via Multi-Objective Neuroevolution
It is difficult to discover effective behavior for NPCs automatically. For instance, evolutionary methods can learn sophisticated behaviors based on a single objective, but realis...
Jacob Schrum, Risto Miikkulainen