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» Intelligent virtual humans with autonomy and personality: St...
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ACMACE
2011
ACM
12 years 5 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
ATAL
2005
Springer
13 years 10 months ago
Designing multiparty interaction support in Elva, an embodied tour guide
Although social research into group interaction has flourished since the 20th century, the technology of embodied conversational agents for handling multiparty interaction is stil...
Jun Zheng, Xiang Yuan, Yam San Chee
AIIDE
2008
13 years 7 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
JIRS
2002
137views more  JIRS 2002»
13 years 5 months ago
Mobile Robot Command by Man-Machine Co-Operation - Application to Disabled and Elderly People Assistance
Disabled people assistance is developing thanks to progress of new technologies. A manipulator arm mounted on a mobile robot can assist the disabled person for the partial restora...
Philippe Hoppenot, Etienne Colle
CA
2002
IEEE
13 years 10 months ago
Conversational Virtual Character for the Web
Talking virtual characters are graphical simulations of real or imaginary persons capable of human-like behaviour, most importantly talking and gesturing. Coupled with artificial ...
Karlo Smid, Igor S. Pandzic