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» Interactive Distributed Ray Tracing of Highly Complex Models
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TOG
2008
174views more  TOG 2008»
13 years 5 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
PVM
1997
Springer
13 years 9 months ago
Message Handling in Parallel Radiance
Photo-realistic computergraphics is an area of research which tries to develop algorithms and methods to render images of arti cial models or worlds as realistically as possible, b...
Erik Reinhard, Alan Chalmers
EUROGRAPHICS
2010
Eurographics
14 years 7 days ago
Interactive High-Quality Visualization of Higher-Order Finite Elements
Higher-order finite element methods have emerged as an important discretization scheme for simulation. They are increasingly used in contemporary numerical solvers, generating a ...
Markus Üffinger, Steffen Frey, Thomas Ertl
GRAPHICSINTERFACE
2003
13 years 6 months ago
Multi-Resolution Point-Sample Raytracing
We propose a new strategy for raytracing complex scenes without aliasing artifacts. The algorithm intersects anisotropic ray cones with prefiltered surface sample points from a mu...
Michael Wand, Wolfgang Straßer
VTC
2006
IEEE
109views Communications» more  VTC 2006»
13 years 11 months ago
Evaluation of a Novel Low Complexity Smart Antenna for Wireless LAN Systems
— A novel smart antenna is described, which is conceived as a low complexity inexpensive upgrade for IEEE 802.11b/g Wireless Local Area Network (WLAN) systems. Using smart antenn...
Timothy J. Harrold, Dean C. Kemp, Mark A. Beach, C...