We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
Photo-realistic computergraphics is an area of research which tries to develop algorithms and methods to render images of arti cial models or worlds as realistically as possible, b...
Higher-order finite element methods have emerged as an important discretization scheme for simulation. They are increasingly used in contemporary numerical solvers, generating a ...
We propose a new strategy for raytracing complex scenes without aliasing artifacts. The algorithm intersects anisotropic ray cones with prefiltered surface sample points from a mu...
— A novel smart antenna is described, which is conceived as a low complexity inexpensive upgrade for IEEE 802.11b/g Wireless Local Area Network (WLAN) systems. Using smart antenn...
Timothy J. Harrold, Dean C. Kemp, Mark A. Beach, C...