We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the Pu...
We describe the design of tangible interfaces to the KidPad collaborative drawing tool. Our aims are to support the reenactment of stories to audiences, and integration within rea...
Danae Stanton, Victor Bayon, Helen Neale, Ahmed Gh...
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...