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DIGRA
2005
Springer

A Game Architecture for Emergent Story-Puzzles in a Persistent World

13 years 10 months ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each session, combining a basic set of narrative elements in an emergent way but maintaining coherency with the storyline of previous sessions. As a test-bed of this proposal we use a simple detective game inspired on the famous Cluedo’s characters. Keywords Game Architecture Design, Game AI, Interactive Storytelling, Automatic Generation of Puzzles
Federico Peinado, Pedro Pablo Gómez-Mart&ia
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where DIGRA
Authors Federico Peinado, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín
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