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» Interactively Rendering Dynamic Caustics on GPU
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MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
13 years 11 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
GI
2009
Springer
13 years 3 months ago
Coarse graining of an individual-based plant model
: The evolution and structuring of plant communities is governed by local plant-to-plant interaction. It has been shown that the individual variability of the organisms and the spa...
Johannes Hoefener, Lars Rudolf, Uta Berger, Thilo ...
VISUALIZATION
2005
IEEE
13 years 10 months ago
Hardware-Accelerated 3D Visualization of Mass Spectrometry Data
We present a system for three-dimensional visualization of complex Liquid Chromatography - Mass Spectrometry (LCMS) data. Every LCMS data point has three attributes: time, mass, a...
Jose De Corral, Hanspeter Pfister
CGF
2008
201views more  CGF 2008»
13 years 5 months ago
Fluid in Video: Augmenting Real Video with Simulated Fluids
We present a technique for coupling simulated fluid phenomena that interact with real dynamic scenes captured as a binocular video sequence. We first process the binocular video s...
Vivek Kwatra, Philippos Mordohai, Rahul Narain, Sa...
SI3D
2005
ACM
13 years 10 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret