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GRAPHICSINTERFACE
2000
13 years 7 months ago
High-Quality Interactive Lumigraph Rendering Through Warping
We introduce an algorithm for high-quality, interactive light field rendering from only a small number of input images with dense depth information. The algorithm bridges the gap ...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
SI3D
2005
ACM
13 years 11 months ago
Interactive deformation of light fields
We present a software pipeline that enables an animator to deform light fields. The pipeline can be used to deform complex objects, such as furry toys, while maintaining photo-re...
Billy Chen, Eyal Ofek, Heung-Yeung Shum, Marc Levo...
PG
1997
IEEE
13 years 10 months ago
Rendering of spherical light fields
A plenoptic function is a parameterized function describing the flow of light in space, and has served as a key idea in building some of the recent image-based rendering systems....
Insung Ihm, Sanghoon Park, Rae Kyoung Lee
SIGGRAPH
2009
ACM
14 years 15 days ago
BiDi screen: a thin, depth-sensing LCD for 3D interaction using light fields
We transform an LCD into a display that supports both 2D multitouch and unencumbered 3D gestures. Our BiDirectional (BiDi) screen, capable of both image capture and display, is in...
Matthew Hirsch, Douglas Lanman, Henry Holtzman, Ra...
SI3D
2010
ACM
13 years 11 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher