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» Introducing participatory design in museums
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ELECTRONICMARKETS
2000
130views more  ELECTRONICMARKETS 2000»
13 years 5 months ago
Virtual Communities of Transaction: The Role of Personalization in Electronic Commerce
Bringing communities of buyers and sellers together in the arena of electronic commerce stimulates three major potentials: the building of trust, the collection and effective use ...
Petra Schubert, Mark Ginsburg
MOBISYS
2008
ACM
14 years 5 months ago
Anonysense: privacy-aware people-centric sensing
Personal mobile devices are increasingly equipped with the capability to sense the physical world (through cameras, microphones, and accelerometers, for example) and the network w...
Cory Cornelius, Apu Kapadia, David Kotz, Daniel Pe...
AUTOMOTIVEUI
2009
ACM
14 years 9 days ago
Design space for driver-based automotive user interfaces
Over the last 100 years it has become much easier to operate a car. However in recent years the number of functions a user can control while driving has greatly increased. Infotai...
Dagmar Kern, Albrecht Schmidt
HRI
2009
ACM
14 years 17 days ago
CALLY: the cell-phone robot with affective expressions
This poster describes a robot cell-phone named CALLY with which we are exploring the roles of facial and gestural expressions of robotic products in the human computer interaction...
Ji-Dong Yim, Christopher D. Shaw
PERVASIVE
2007
Springer
13 years 12 months ago
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness
This paper introduces a user-centered design process and case study evaluation of a novel wearable visualization system for team sports, coined TeamAwear. TeamAwear consists of thr...
Mitchell Page, Andrew Vande Moere