— A planning method for unraveling manipulation of deformable linear objects is proposed. In manipulation of a linear object, its raveling must be avoided. It takes much time to ...
The force-update-rate requirements of transparent rendering of virtual environments are in conflict with the computational cost required for computing complex interactions betwee...
This survey reviews the recent advances in linear variational mesh deformation techniques. These methods were developed for editing detailed high-resolution meshes like those produ...
— A planning method for unraveling deformable linear objects based on 2D information about their crossing states is proposed. In manipulation of a linear object, its raveling mus...
A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback ...