Lifelong learning refers to the activities people perform throughout their life to improve their competence in a particular field. Although adaptive educational hypermedia systems...
Mobile Augmented Reality System (MARS) based elearning environments equip a learner with a mobile wearable see-through display that interacts with training/learning software. MARS...
In today's rapidly evolving society, the range and depth of information available to us is quickly growing which affects educational institutions, who find it difficult to kee...
The paper describes an ontology-based framework for bridging learning design and learning object content. In present solutions, researchers have proposed conceptual models and dev...
— Recent advances in machine learning and adaptive motor control have enabled efficient techniques for online learning of stationary plant dynamics and it’s use for robust pre...