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» Learning Social Preferences in Games
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BCSHCI
2008
13 years 7 months ago
Designing a head-up game for children
Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this co...
Koen Hendrix, Guo Yang, Dirk van de Mortel, Tim Ti...
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
13 years 11 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
HICSS
2007
IEEE
109views Biometrics» more  HICSS 2007»
13 years 12 months ago
Personality Matters: Incorporating Detailed User Attributes and Preferences into the Matchmaking Process
Finding ways of reducing undesired behavior in online interactions is at the forefront of the social computing research agenda. One promising way to reduce perceived “bad behavi...
Jens Riegelsberger, Scott Counts, Shelly Farnham, ...
CHI
2004
ACM
14 years 6 months ago
Social learning through gaming
This position paper describes the implementation and initial findings of a game called Personal Investigator (PI). PI is an online 3D detective game that implements a model of Bri...
Elaine M. Raybourn, Annika Wærn
ICMI
2009
Springer
146views Biometrics» more  ICMI 2009»
14 years 6 days ago
Learning from preferences and selected multimodal features of players
The influence of multimodal sources of input data to the construction of accurate computational models of user preferences is investigated in this paper. The case study presented...
Georgios N. Yannakakis