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AIIDE
2008
13 years 8 months ago
Learning to be a Bot: Reinforcement Learning in Shooter Games
This paper demonstrates the applicability of reinforcement learning for first person shooter bot artificial intelligence. Reinforcement learning is a machine learning technique wh...
Michelle McPartland, Marcus Gallagher
IEEEPACT
2008
IEEE
14 years 17 days ago
Feature selection and policy optimization for distributed instruction placement using reinforcement learning
Communication overheads are one of the fundamental challenges in a multiprocessor system. As the number of processors on a chip increases, communication overheads and the distribu...
Katherine E. Coons, Behnam Robatmili, Matthew E. T...
ATAL
2006
Springer
13 years 10 months ago
A hierarchical approach to efficient reinforcement learning in deterministic domains
Factored representations, model-based learning, and hierarchies are well-studied techniques for improving the learning efficiency of reinforcement-learning algorithms in large-sca...
Carlos Diuk, Alexander L. Strehl, Michael L. Littm...
IJCAI
2007
13 years 7 months ago
Deictic Option Schemas
Deictic representation is a representational paradigm, based on selective attention and pointers, that allows an agent to learn and reason about rich complex environments. In this...
Balaraman Ravindran, Andrew G. Barto, Vimal Mathew
NIPS
1997
13 years 7 months ago
Reinforcement Learning with Hierarchies of Machines
We present a new approach to reinforcement learning in which the policies considered by the learning process are constrained by hierarchies of partially specified machines. This ...
Ronald Parr, Stuart J. Russell