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» Loss-Calibrated Monte Carlo Action Selection
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KR
1989
Springer
13 years 9 months ago
Situated Control Rules
In this work we extend the work of Dean, Kaelbling, Kirman and Nicholson on planning under time constraints in stochastic domains to handle more complicated scheduling problems. I...
Mark Drummond
JIRS
2010
153views more  JIRS 2010»
13 years 3 months ago
Active Visual Perception for Mobile Robot Localization
Abstract Localization is a key issue for a mobile robot, in particular in environments where a globally accurate positioning system, such as GPS, is not available. In these environ...
Javier Correa, Alvaro Soto
AAAI
2008
13 years 7 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
ML
2006
ACM
113views Machine Learning» more  ML 2006»
13 years 4 months ago
Learning to bid in bridge
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...
Asaf Amit, Shaul Markovitch
AAAI
2008
13 years 7 months ago
Adaptive Management of Air Traffic Flow: A Multiagent Coordination Approach
This paper summarizes recent advances in the application of multiagent coordination algorithms to air traffic flow management. Indeed, air traffic flow management is one of the fu...
Kagan Tumer, Adrian K. Agogino