We present a novel approach to legged locomotion over rough terrain that is thoroughly rooted in optimization. This approach relies on a hierarchy of fast, anytime algorithms to p...
Matthew Zucker, Nathan D. Ratliff, Martin Stolle, ...
This research concerns a noncooperative dynamic game with large number of oscillators. The states are interpreted as the phase angles for a collection of non-homogeneous oscillator...
Huibing Yin, Prashant G. Mehta, Sean P. Meyn, Uday...
The concept of information landscapes has been a constant theme in the development of interactive multimedia packages. For the interface and access to this information to be effec...
John G. Hedberg, Barry Harper, Christine Brown, Ro...
Numerous interaction techniques have been developed that make “virtual” pointing at targets in graphical user interfaces easier than analogous physical pointing tasks by invok...
— This paper proposes an optimal gait generation framework using virtual constraint and learning optimal control. In this method, firstly, we add a constraint by a virtual poten...