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» Model Simplification Using Vertex-Clustering
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ISMAR
2008
IEEE
14 years 17 days ago
Generating perceptually-correct shadows for mixed reality
Even though shadows are important for photometric consistency in Mixed Reality (MR) [1]. When human cannot perceive the inconsistency of artificial shadows which are not physicall...
Gaku Nakano, Itaru Kitahara, Yuichi Ohta
ICAI
2004
13 years 7 months ago
Integrating Robotic Sensor and Effector Capabilities with Multi-agent Organizations
Robots possess many effectors and sensors of various capability. It is often difficult, not only to integrate these numerous capabilities, but also to organize them to accomplish ...
Eric T. Matson, Scott A. DeLoach
CGF
2005
84views more  CGF 2005»
13 years 6 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
SMA
1999
ACM
100views Solid Modeling» more  SMA 1999»
13 years 10 months ago
Matchmaker: manifold BReps for non-manifold r-sets
Many solid modeling construction techniques produce non-manifold r-sets (solids). With each non-manifold model N we can associate a family of manifold solid models that are infini...
Jarek Rossignac, David E. Cardoze
DISCO
1993
156views Hardware» more  DISCO 1993»
13 years 10 months ago
Variant Handling, Inheritance and Composition in the ObjectMath Computer Algebra Environment
ObjectMath is a high-level programming environment and modeling language for scientific computing which supports variants and graphical browsing in the environment and integrates o...
Peter Fritzson, Vadim Engelson, Lars Viklund