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» Model-Checking Games for Fixpoint Logics with Partial Order ...
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FORMATS
2006
Springer
13 years 9 months ago
Timed Alternating-Time Temporal Logic
We add freeze quantifiers to the game logic ATL in order to specify real-time objectives for games played on timed structures. We define the semantics of the resulting logic TATL b...
Thomas A. Henzinger, Vinayak S. Prabhu
JELIA
2000
Springer
13 years 9 months ago
A Logic for Modeling Decision Making with Dynamic Preferences
We present a framework for decision making with the possibility to express circumstance-dependent preferences among different alternatives for a decision. This new formalism, Order...
Marina De Vos, Dirk Vermeir
SEFM
2007
IEEE
13 years 11 months ago
Verifying Security Properties of Cryptoprotocols: A Novel Approach
We model security protocols as a game tree using concepts of game semantics. Using this model we ascribe semantics to protocols written in the standard simple arrow notation. Acco...
Mohamed Saleh, Mourad Debbabi
ATAL
2004
Springer
13 years 10 months ago
Preferences in Game Logics
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
ESOP
2008
Springer
13 years 7 months ago
Verification of Higher-Order Computation: A Game-Semantic Approach
Abstract. We survey recent developments in an approach to the verification of higher-order computation based on game semantics. Higherorder recursion schemes are in essence (progra...
C.-H. Luke Ong