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» Modeling and rendering of heterogeneous translucent material...
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TOG
2008
117views more  TOG 2008»
13 years 3 months ago
Modeling and rendering of heterogeneous translucent materials using the diffusion equation
Jiaping Wang, Shuang Zhao, Xin Tong, Stephen Lin, ...
EUROGRAPHICS
2010
Eurographics
14 years 1 months ago
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
We present a real-time algorithm for rendering translucent objects of arbitrary shapes. We approximate the scattering of light inside the objects using the diffusion equation, whi...
Yajun Wang, Jiaping Wang, Nicolas Holzschuch, Kart...
VC
2008
93views more  VC 2008»
13 years 4 months ago
Real-time editing and relighting of homogeneous translucent materials
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF parameters at precomputation time. We present a novel method for accurate rendering a...
Rui Wang 0004, Ewen Cheslack-Postava, Rui Wang 000...
CGF
2007
113views more  CGF 2007»
13 years 4 months ago
Real-time homogenous translucent material editing
This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jens...
Kun Xu, Yue Gao, Yong Li, Tao Ju, Shi-Min Hu
CGI
2006
IEEE
13 years 11 months ago
An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects
Although lots of works have been engaged in interactive and realistic rendering of translucent materials, efficient processing for deformable models remains a challenging problem...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...