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» Modeling player session times of on-line games
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NETGAMES
2003
ACM
13 years 10 months ago
Modeling player session times of on-line games
One of the most important aspects in determining the global traffic characteristics of on-line games is to model the traffic behavior of the client. While modeling the client ON-O...
Francis Chang, Wu-chang Feng
ALGORITHMICA
1999
156views more  ALGORITHMICA 1999»
13 years 4 months ago
Competitive Optimal On-Line Leasing
Consider an on-line player who needs some equipment (e.g., a computer) for an initially unknown number of periods. At the start of each period it is determined whether the player w...
Ran El-Yaniv, R. Kaniel, Nathan Linial
KI
2008
Springer
13 years 4 months ago
On-Line Detection of Rule Violations in Table Soccer
In table soccer, humans can not always thoroughly observe fast actions like rod spins and kicks. However, this is necessary in order to detect rule violations for example for tourn...
Armin Hornung, Dapeng Zhang 0002
IJCAI
2003
13 years 6 months ago
A Learning-Based Jam Session System that Imitates a Player's Personality Model
This paper describes a jam session system that enables a human player to interplay with virtual players which can imitate the player personality models of various human players. P...
Masatoshi Hamanaka, Masataka Goto, Hideki Asoh, No...
SAGT
2009
Springer
108views Game Theory» more  SAGT 2009»
13 years 9 months ago
Nash Dynamics in Constant Player and Bounded Jump Congestion Games
We study the convergence time of Nash dynamics in two classes of congestion games – constant player congestion games and bounded jump congestion games. It was shown by Ackermann ...
Tanmoy Chakraborty, Sanjeev Khanna