We propose a novel framework for consistent correspondence between arbitrary manifold meshes. Different from most existing methods, our approach directly maps the connectivity of ...
This paper presentes a novel algorithm for the voxelization of surface models of arbitrary topology. Our algorithm uses the depth and stencil buffers, available in most commercial...
Georgios Passalis, Ioannis A. Kakadiaris, Theohari...
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
Abstract: A new method for constructing a smooth surface that interpolates the vertices of an arbitrary mesh is presented. The mesh can be open or closed. Normals specified at ver...
We provide a simple method that extracts an isosurface that is manifold and intersection-free from a function over an arbitrary octree. Our method samples the function dual to min...