This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
An innovative method for visually and functionally combining the elements of motion, time and distance in a three-dimensional computer animation is presented. At a glance, the ela...
We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These...
Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pe...