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SIGGRAPH
1999
ACM
13 years 10 months ago
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
Jehee Lee, Sung Yong Shin
SI3D
2012
ACM
12 years 1 months ago
4D parametric motion graphs for interactive animation
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
CGF
2005
94views more  CGF 2005»
13 years 5 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
CHI
1997
ACM
13 years 10 months ago
Overlaying Motion, Time and Distance in 3-Space
An innovative method for visually and functionally combining the elements of motion, time and distance in a three-dimensional computer animation is presented. At a glance, the ela...
Mike Pell
CA
1996
IEEE
13 years 10 months ago
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These...
Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pe...