Sciweavers

18 search results - page 3 / 4
» Multi-View Video Coding using View Interpolation and Referen...
Sort
View
DIGRA
2005
Springer
13 years 10 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
ICCV
2007
IEEE
14 years 6 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...
VLBV
2005
Springer
13 years 10 months ago
Reduced Frame Quantization in Video Coding
We vary the quantization parameter in H.264 video encoding by increasing it by a well-chosen offset in every other frame, which we call reduced frames. As the motion compensation ...
Tuukka Toivonen, Janne Heikkilä
ISCAS
2002
IEEE
94views Hardware» more  ISCAS 2002»
13 years 10 months ago
Video transport over ad-hoc networks using multiple paths
Enabling video transport over ad-hoc networks is more challenging than over other wireless networks because a connection path in an ad-hoc network is highly error-prone and a path...
Shunan Lin, Yao Wang, Shiwen Mao, Shivendra S. Pan...
MMSP
2008
IEEE
294views Multimedia» more  MMSP 2008»
13 years 11 months ago
Coding structure optimization for interactive multiview streaming in virtual world observation
—While most multiview coding techniques focus on compressing all frames in a multiview video sequence in a ratedistortion optimal manner, in this paper we address the problem of ...
Gene Cheung, Antonio Ortega, Takashi Sakamoto