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» Multiple animated characters motion fusion
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SI3D
2012
ACM
12 years 1 months ago
4D parametric motion graphs for interactive animation
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
SIGGRAPH
2010
ACM
13 years 10 months ago
Spatial relationship preserving character motion adaptation
This paper presents a new method for editing and retargeting motions that involve close interactions between body parts of single or multiple articulated characters, such as danci...
Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai
ACMACE
2006
ACM
13 years 11 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright
PG
1999
IEEE
13 years 10 months ago
On-line Motion Retargetting
This paper presents a method to retarget the motion of a character to another in real-time. The technique is based on inverse rate control, which computes the changes in joint ang...
Kwang-Jin Choi, Hyeong-Seok Ko
CVPR
2010
IEEE
1256views Computer Vision» more  CVPR 2010»
14 years 1 months ago
Multisensor-Fusion for 3D Full-Body Human Motion Capture
DATA available at http://www.tnt.uni-hannover.de/project/MPI08_Database/! In this work, we present an approach to fuse video with orientation data obtained from extended iner...
Gerard Pons-Moll, Andreas Baak, Thomas Helten, Mei...