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» Multisensor-Fusion for 3D Full-Body Human Motion Capture
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CVPR
2004
IEEE
14 years 7 months ago
Tracking Loose-Limbed People
We pose the problem of 3D human tracking as one of inference in a graphical model. Unlike traditional kinematic tree representations, our model of the body is a collection of loos...
Leonid Sigal, Sidharth Bhatia, Stefan Roth, Michae...
CAPTECH
1998
Springer
13 years 9 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
EUROGRAPHICS
2010
Eurographics
14 years 14 days ago
Articulated Billboards for Video-based Rendering
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
SIGGRAPH
2000
ACM
13 years 9 months ago
The EMOTE model for effort and shape
Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements...
Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. ...
IROS
2009
IEEE
115views Robotics» more  IROS 2009»
14 years 4 days ago
Intermittency of slow arm movements increases in distal direction
— When analyzed in the tangential speed domain, human movements exhibit a multi-peaked speed profile which is commonly interpreted as evidence for submovements. At slow speeds, ...
Ozkan Celik, Qin Gu, Zhigang Deng, Marcia Kilchenm...