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ACMACE
2009
ACM
13 years 12 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
AIIDE
2009
13 years 6 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
SAGT
2009
Springer
108views Game Theory» more  SAGT 2009»
13 years 10 months ago
Nash Dynamics in Constant Player and Bounded Jump Congestion Games
We study the convergence time of Nash dynamics in two classes of congestion games – constant player congestion games and bounded jump congestion games. It was shown by Ackermann ...
Tanmoy Chakraborty, Sanjeev Khanna
SIROCCO
2010
13 years 6 months ago
On the Impact of Local Taxes in a Set Cover Game
Given a collection C of weighted subsets of a ground set E, the set cover problem is to find a minimum weight subset of C which covers all elements of E. We study a strategic game ...
Bruno Escoffier, Laurent Gourvès, Jé...
CIG
2006
IEEE
13 years 11 months ago
A Coevolutionary Model for The Virus Game
— In this paper, coevolution is used to evolve Artificial Neural Networks (ANN) which evaluate board positions of a two player zero-sum game (The Virus Game). The coevolved neura...
Peter I. Cowling, M. H. Naveed, M. A. Hossain