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» On Exploiting Occlusions in Multiple-view Geometry
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3DIM
2005
IEEE
13 years 8 months ago
Spatio-Temporal Fusion of Multiple View Video Rate 3D Surfaces
We consider the problem of geometric integration and representation of multiple views of non-rigidly deforming 3D surface geometry captured at video rate. Instead of treating each...
Gordon Collins, Adrian Hilton
VRCAI
2004
ACM
13 years 11 months ago
Simple and rapid collision detection using multiple viewing volumes
Collision detection is required by most virtual reality (VR) applications, and in recent years, collision detection algorithms utilizing graphics hardware capabilities have been a...
Zhaowei Fan, Huagen Wan, Shuming Gao
WSCG
2001
98views more  WSCG 2001»
13 years 7 months ago
Geometric Simplification for Efficient Occlusion Culling in Urban Scenes
Most occlusion culling algorithms select a subset of suitable occluder planes or geometries to exclude invisible objects from further visualization processing. Preferably these oc...
Rick Germs, Frederik W. Jansen
ECCV
2010
Springer
13 years 9 months ago
Ring-Light Photometric Stereo
We propose a novel algorithm for uncalibrated photometric stereo. While most of previous methods rely on various assumptions on scene properties, we exploit constraints in lighting...
CG
2010
Springer
13 years 6 months ago
Realistic cloth augmentation in single view video under occlusions
Augmenting cloth in real video is a challenging task because cloth performs complex motions and deformations and produces complex shading on the surface. Therefore, for a realisti...
Anna Hilsmann, David C. Schneider, Peter Eisert