Sciweavers

96 search results - page 19 / 20
» On a selfish caching game
Sort
View
CP
2009
Springer
14 years 7 days ago
Using Relaxations in Maximum Density Still Life
The Maximum Density Sill-Life Problem is to fill an n × n board of cells with the maximum number of live cells so that the board is stable under the rules of Conway’s Game of L...
Geoffrey Chu, Peter J. Stuckey, Maria Garcia de la...
IC
2010
13 years 3 months ago
Distributed Algorithms for the Placement of Network Services
Network services play an important role in the Internet today. They serve as data caches for websites, servers for multiplayer games and relay nodes for Voice over IP (VoIP) conver...
Todd Sproull, Roger Chamberlain
AAAI
2008
13 years 7 months ago
Another Look at Search-Based Drama Management
A drama manager (DM) monitors an interactive experience, such as a computer game, and intervenes to shape the global experience so it satisfies the author's expressive goals ...
Mark J. Nelson, Michael Mateas
PVLDB
2010
164views more  PVLDB 2010»
13 years 3 months ago
FlashStore: High Throughput Persistent Key-Value Store
We present FlashStore, a high throughput persistent keyvalue store, that uses flash memory as a non-volatile cache between RAM and hard disk. FlashStore is designed to store the ...
Biplob Debnath, Sudipta Sengupta, Jin Li
SI3D
2010
ACM
13 years 5 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer