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AIIDE
2009
13 years 6 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
DBKDA
2010
IEEE
127views Database» more  DBKDA 2010»
13 years 3 months ago
Failure-Tolerant Transaction Routing at Large Scale
—Emerging Web2.0 applications such as virtual worlds or social networking websites strongly differ from usual OLTP applications. First, the transactions are encapsulated in an AP...
Idrissa Sarr, Hubert Naacke, Stéphane Gan&c...
ISCA
2011
IEEE
365views Hardware» more  ISCA 2011»
12 years 9 months ago
Kilo-NOC: a heterogeneous network-on-chip architecture for scalability and service guarantees
Today’s chip-level multiprocessors (CMPs) feature up to a hundred discrete cores, and with increasing levels of integration, CMPs with hundreds of cores, cache tiles, and specia...
Boris Grot, Joel Hestness, Stephen W. Keckler, Onu...