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ACMACE
2006
ACM
13 years 11 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
AAAI
2008
13 years 7 months ago
Perpetual Learning for Non-Cooperative Multiple Agents
This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
Luke Dickens
CORR
2011
Springer
210views Education» more  CORR 2011»
12 years 9 months ago
Transmission with Energy Harvesting Nodes in Fading Wireless Channels: Optimal Policies
Wireless systems comprised of rechargeable nodes have a significantly prolonged lifetime and are sustainable. A distinct characteristic of these systems is the fact that the node...
Omur Ozel, Kaya Tutuncuoglu, Jing Yang, Sennur Ulu...
JCST
2008
94views more  JCST 2008»
13 years 5 months ago
Runtime Engine for Dynamic Profile Guided Stride Prefetching
Stride prefetching is recognized as an important technique to improve memory access performance. The prior work usually profiles and/or analyzes the program behavior offline, and u...
Qiong Zou, Xiao-Feng Li, Long-Bing Zhang
UM
2009
Springer
13 years 11 months ago
PerspectiveSpace: Opinion Modeling with Dimensionality Reduction
Abstract. Words mean different things to different people, and capturing these differences is often a subtle art. These differences are often “a matter of perspective,” and...
Jason B. Alonso, Catherine Havasi, Henry Lieberman