Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
Wireless systems comprised of rechargeable nodes have a significantly prolonged lifetime and are sustainable. A distinct characteristic of these systems is the fact that the node...
Omur Ozel, Kaya Tutuncuoglu, Jing Yang, Sennur Ulu...
Stride prefetching is recognized as an important technique to improve memory access performance. The prior work usually profiles and/or analyzes the program behavior offline, and u...
Abstract. Words mean different things to different people, and capturing these differences is often a subtle art. These differences are often “a matter of perspective,” and...
Jason B. Alonso, Catherine Havasi, Henry Lieberman