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» Online Gaming as a Virtual Forum
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AINA
2005
IEEE
13 years 11 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
DIGRA
2005
Springer
13 years 11 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
MMM
2010
Springer
205views Multimedia» more  MMM 2010»
14 years 2 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
IJSEKE
2007
64views more  IJSEKE 2007»
13 years 5 months ago
Protect Virtual Property in Online Gaming System
Ronggong Song, Larry Korba, George Yee, Ying-Chieh...
VRST
2004
ACM
13 years 11 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis