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SIGGRAPH
2000
ACM
13 years 9 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach
CDC
2009
IEEE
136views Control Systems» more  CDC 2009»
13 years 9 months ago
Verification of K-step opacity and analysis of its complexity
In this paper, we analyze the verification of K-step opacity in discrete event systems that are modeled as (possibly non-deterministic) finite automata with partial observation on ...
Anooshiravan Saboori, Christoforos N. Hadjicostis
IV
1999
IEEE
151views Visualization» more  IV 1999»
13 years 9 months ago
Occlusion Culling Using Minimum Occluder Set and Opacity Map
The aim of occlusion culling is to cull away a significant amount of invisible primitives at different viewpoints. We present two algorithms to improve occlusion culling for a hig...
Poon Chun Ho, Wenping Wang
SI3D
2010
ACM
13 years 11 months ago
Fourier opacity mapping
Jon Jansen, Louis Bavoil
RT
2004
Springer
13 years 10 months ago
Anti-aliasing and Continuity with Trapezoidal Shadow Maps
This paper proposes a new shadow map technique termed trapezoidal shadow maps to calculate high quality shadows in real-time applications. To address the resolution problem of the...
Tobias Martin, Tiow Seng Tan