Sciweavers

202 search results - page 2 / 41
» Opacity Shadow Maps
Sort
View
SIGGRAPH
2000
ACM
13 years 10 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach
CDC
2009
IEEE
136views Control Systems» more  CDC 2009»
13 years 10 months ago
Verification of K-step opacity and analysis of its complexity
In this paper, we analyze the verification of K-step opacity in discrete event systems that are modeled as (possibly non-deterministic) finite automata with partial observation on ...
Anooshiravan Saboori, Christoforos N. Hadjicostis
IV
1999
IEEE
151views Visualization» more  IV 1999»
13 years 10 months ago
Occlusion Culling Using Minimum Occluder Set and Opacity Map
The aim of occlusion culling is to cull away a significant amount of invisible primitives at different viewpoints. We present two algorithms to improve occlusion culling for a hig...
Poon Chun Ho, Wenping Wang
SI3D
2010
ACM
14 years 23 days ago
Fourier opacity mapping
Jon Jansen, Louis Bavoil
RT
2004
Springer
13 years 11 months ago
Anti-aliasing and Continuity with Trapezoidal Shadow Maps
This paper proposes a new shadow map technique termed trapezoidal shadow maps to calculate high quality shadows in real-time applications. To address the resolution problem of the...
Tobias Martin, Tiow Seng Tan