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ICMENS
2003
IEEE
153views Hardware» more  ICMENS 2003»
13 years 10 months ago
Biologically Inspired Intelligent Robots Using Artificial Muscles
Humans throughout history have always sought to mimic the appearance, mobility, functionality, intelligent operation, and thinking process of biological creatures. This field of b...
Yoseph Bar-Cohen
GLOBECOM
2009
IEEE
13 years 8 months ago
Conjectural Equilibrium in Water-Filling Games
—This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to imp...
Yi Su, Mihaela van der Schaar
AIIDE
2006
13 years 6 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
JAIR
2008
135views more  JAIR 2008»
13 years 4 months ago
On Similarities between Inference in Game Theory and Machine Learning
In this paper, we elucidate the equivalence between inference in game theory and machine learning. Our aim in so doing is to establish an equivalent vocabulary between the two dom...
Iead Rezek, David S. Leslie, Steven Reece, Stephen...
ML
2006
ACM
13 years 4 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári