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ISCAS
2002
IEEE
78views Hardware» more  ISCAS 2002»
13 years 10 months ago
Optimization of portable system architecture for real-time 3D graphics
The optimal architecture of personal digital assistants (PDA) system for real-time 3D graphics was analyzed by simulating the 3D applications on the various Advanced RISC Machines...
Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo
ISCAS
2005
IEEE
164views Hardware» more  ISCAS 2005»
13 years 11 months ago
A 3-way SIMD engine for programmable triangle setup in embedded 3D graphics hardware
—A triangle setup engine (TSE) generates setup parameters for rasterization in 3D graphics hardware. Since the TSE must be flexible for various embedded systems, a programmable T...
Kyusik Chung, Donghyun Kim, Lee-Sup Kim
SI3D
1995
ACM
13 years 9 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
DAC
2006
ACM
13 years 11 months ago
Signature-based workload estimation for mobile 3D graphics
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, X...
IEEECGIV
2005
IEEE
13 years 11 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng