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3DPVT
2004
IEEE
239views Visualization» more  3DPVT 2004»
13 years 9 months ago
3D Performance Capture for Facial Animation
This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a hu...
Donald MacVicar, Stuart Ford, Ewan Borland, Robert...
GRAPHICSINTERFACE
2008
13 years 6 months ago
Interactive 3D facial expression posing through 2D portrait manipulation
Sculpting various 3D facial expressions from a static 3D face model is a process with intensive manual tuning efforts. In this paper, we present an interactive 3D facial expressio...
Tanasai Sucontphunt, Zhenyao Mo, Ulrich Neumann, Z...
ICIP
1999
IEEE
14 years 7 months ago
Multimodal Interaction in Collaborative Virtual Environments
Human interfaces for computer graphics systems are now evolving towards a total multi-modal approach. Information gathered using visual, audio and motion capture systems are now b...
Taro Goto, Marc Escher, Christian Zanardi, Nadia M...
LREC
2010
173views Education» more  LREC 2010»
13 years 6 months ago
Heterogeneous Data Sources for Signed Language Analysis and Synthesis: The SignCom Project
This paper describes how heterogeneous data sources captured in the SignCom project may be used for the analysis and synthesis of French Sign Language (LSF) utterances. The captur...
Kyle Duarte, Sylvie Gibet
JVCA
2002
157views more  JVCA 2002»
13 years 5 months ago
Realistic face animation for speech
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
Gregor A. Kalberer, Luc J. Van Gool