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ICRA
2000
IEEE
85views Robotics» more  ICRA 2000»
13 years 10 months ago
Using Haptic Vector Fields for Animation Motion Control
We are exploring techniques for animation authoring and editing using a haptic force-feedback device. In our system, a family of animations is encoded by a bundle of trajectories....
Bruce Randall Donald, Frederick Henle
NPAR
2000
ACM
13 years 10 months ago
Performance-driven hand-drawn animation
We present a novel method for generating performance-driven, “hand-drawn” animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algor...
Ian Buck, Adam Finkelstein, Charles E. Jacobs, All...
HAPTICS
2007
IEEE
14 years 11 days ago
Design and Psychophysical Study of Volume Compression for Haptic Rendering
The paper specifies a novel coder/decoder that compresses sequences of 3D texture data to support the haptic rendering of animated volumes. Lossy compression gives 25% of the ori...
Nils Jensen, Gabriel Gaus, Gabriele von Voigt, Ste...
GMP
2006
IEEE
112views Solid Modeling» more  GMP 2006»
14 years 2 days ago
Time-Varying Volume Geometry Compression with 4D Lifting Wavelet Transform
Geometry compression is an effective way to distribute high-volume geometry data within limited bandwidth and storage capacity. In this paper, a new time-varying 3D geometry compre...
Yan Wang, Heba Hamza
VRML
2000
ACM
13 years 10 months ago
A spatial hierarchical compression method for 3D streaming animation
When distributing 3D contents real-time over a network with a narrow bandwidth such as a telephone line, methods for streaming and data compression can be considered indispensable...
Toshiki Hijiri, Kazuhiro Nishitani, Tim Cornish, T...