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» Pass the Ball: Game-Based Learning of Software Design
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IWEC
2007
13 years 6 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
ROBOCUP
1999
Springer
120views Robotics» more  ROBOCUP 1999»
13 years 9 months ago
CS Freiburg '99
Abstract. Based on the design of the CS Freiburg team, which participated sucessfully in Robocup’98, we developed a new team of robotic soccer players. While the hardware compone...
Bernhard Nebel, Jens-Steffen Gutmann, Wolfgang Hat...
FPL
2007
Springer
106views Hardware» more  FPL 2007»
13 years 11 months ago
RAMP Blue: A Message-Passing Manycore System in FPGAs
We are developing a set of reusable design blocks and several prototype systems for emulation of multi-core architectures in FPGAs. RAMP Blue is the first of these prototypes and...
Alex Krasnov, Andrew Schultz, John Wawrzynek, Greg...
TCIAIG
2010
12 years 11 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
EDBTW
2010
Springer
13 years 2 months ago
A decision support system to improve e-learning environments
Nowadays, due to the lack of face-to-face contact, distance course instructors have real difficulties knowing who their students are, how their students behave in the virtual cour...
Marta E. Zorrilla, Diego García, Elena &Aac...