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FECS
2006
100views Education» more  FECS 2006»
13 years 6 months ago
Pair Programming: Not for Everyone?
- Developments in CS1 pedagogy seek to improve the capabilities of students in their understanding of how to write programs. This involves learning how to solve various types of pr...
Jacob P. Somervell
DIGITEL
2007
IEEE
13 years 11 months ago
MuDiS - A Virtual Learning Environment
This paper presents a multi-component; distributed system (MuDiS) based solution for building a virtual learning environment which combines a wide range of technology, tools and d...
Jeetinder Singh, Jayanthi Sivaswamy, Krishnarajulu...
IADIS
2004
13 years 6 months ago
Connect: Designing the Classroom of Tomorrow by Using Advanced Technologies to Connect Formal and Informal Learning Environments
The main objective of the CONNECT project is to develop an innovative pedagogical framework that attempts to blend formal and informal learning, proposing an educational reform to ...
Sofoklis Sotiriou, Eleni Chatzichristou, Stavros S...
SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
13 years 5 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou
COMPUTER
2006
84views more  COMPUTER 2006»
13 years 5 months ago
Testable, Reusable Units of Cognition
The educational content of a technical topic consists, ultimately, of elementary chunks of knowledge. Identifying and classifying such units -- Testable, Reusable Units of Cogniti...
Bertrand Meyer