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VR
1999
IEEE
164views Virtual Reality» more  VR 1999»
13 years 9 months ago
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of...
Simon Julier, Rob King, Brad Colbert, Jim Durbin, ...
ICSE
2003
IEEE-ACM
14 years 5 months ago
A Component Architecture for an Extensible, Highly Integrated Context-Aware Computing Infrastructure
Ubiquitous context-aware computing systems present several challenges in their construction. Principal among them is the tradeoff between easily providing new contextaware service...
William G. Griswold, Robert T. Boyer, Steven W. Br...
ICALT
2006
IEEE
13 years 11 months ago
Augmented Learning: Context-Aware Mobile Augmented Reality Architecture for Learning
Mobile Augmented Reality System (MARS) based elearning environments equip a learner with a mobile wearable see-through display that interacts with training/learning software. MARS...
Jayfus T. Doswell
CODES
2006
IEEE
13 years 11 months ago
Layout aware design of mesh based NoC architectures
Design of System-on-Chip (SoC) with regular mesh based Network-on-Chip (NoC) consists of mapping processing cores to routers, and routing of the traffic traces on the topology suc...
Krishnan Srinivasan, Karam S. Chatha
APSEC
2008
IEEE
13 years 6 months ago
Risks and Risk Management in Software Architecture Evolution: An Industrial Survey
The effort that has been made to study risk management in the context of software architecture and its evolution, has so far focused on output from structured evaluations. However...
Odd Petter N. Slyngstad, Reidar Conradi, Muhammad ...