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» Performance of input devices in FPS target acquisition
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GRAPHICSINTERFACE
2011
12 years 8 months ago
Pop-up depth views for improving 3D target acquisition
We present the design and experimental evaluation of pop-up depth views, a novel interaction technique for aiding in the placement or positioning of a 3D cursor or object. Previou...
Guangyu Wang, Michael J. McGuffin, François...
CHI
2008
ACM
14 years 5 months ago
Target acquisition with camera phones when used as magic lenses
When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coar...
Michael Rohs, Antti Oulasvirta
CHI
2004
ACM
14 years 5 months ago
Semantic pointing: improving target acquisition with control-display ratio adaptation
We introduce semantic pointing, a novel interaction technique that improves target acquisition in graphical user interfaces (GUIs). Semantic pointing uses two independent sizes fo...
Renaud Blanch, Yves Guiard, Michel Beaudouin-Lafon
ICRA
2010
IEEE
245views Robotics» more  ICRA 2010»
13 years 3 months ago
2000 fps real-time vision system with high-frame-rate video recording
—This paper introduces a high-speed vision system called IDP Express, which can execute real-time image processing and high frame rate video recording simultaneously. In IDP Expr...
Idaku Ishii, Tetsuro Tatebe, Qingyi Gu, Yuta Moriu...