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» Planning characters' behaviour in interactive storytelling
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ATAL
2010
Springer
13 years 6 months ago
Narrative generation through characters' point of view
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
Julie Porteous, Marc Cavazza, Fred Charles
GAMEON
2001
13 years 6 months ago
Behavioural Interaction of Characters for Virtual Storytelling
In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of...
Fred Charles, Steven J. Mead, Marc Cavazza
AIIDE
2008
13 years 7 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
IAT
2007
IEEE
13 years 11 months ago
Emergent Storylines Based on Autonomous Characters with Mindreading Capabilities
Virtual storytelling often uses a fixed, pre-scripted storyline, constraining the characters’ autonomy and behaviour. An agent-based approach provides possibilities of a narrati...
Tibor Bosse, Zulfiqar A. Memon, Jan Treur
ATAL
2009
Springer
13 years 12 months ago
EmoEmma: emotional speech input for interactive storytelling
Whilst techniques for narrative generation and agent behaviour have made significant progress in recent years, natural language processing remains a bottleneck hampering the scala...
Fred Charles, David Pizzi, Marc Cavazza, Thurid Vo...