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» Playing in a Virtual World: Exploration and Aspects of Play
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HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
13 years 12 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
MMM
2010
Springer
205views Multimedia» more  MMM 2010»
14 years 2 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
TEI
2010
ACM
201views Hardware» more  TEI 2010»
14 years 7 days ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
CSCW
2004
ACM
13 years 5 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
CG
2006
Springer
13 years 7 months ago
Optimization of a Billiard Player - Tactical Play
In this paper we explore the tactical aspects needed for the creation of an intelligent computer-pool player. The research results in three modifications to our previous model. An ...
Jean-Pierre Dussault, Jean-François Landry