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TEC
2008
127views more  TEC 2008»
13 years 4 months ago
Fingerprinting: Visualization and Automatic Analysis of Prisoner's Dilemma Strategies
Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare agents across represent...
Daniel A. Ashlock, Eun-Youn Kim
FLAIRS
2010
13 years 7 months ago
A Game Playing System for Use in Computer Science Education
The MAPLE Game Playing System is a web application and website that allows students to design and program game playing agents using the Python programming language. The system pro...
James MacGlashan, Don Miner, Marie desJardins
DESRIST
2009
Springer
109views Education» more  DESRIST 2009»
13 years 9 months ago
The constitutive and the instrumental in social design
Simon’s The Sciences of the Artificial is rightly influential as a founding text in design research in the information systems field (IS). Simon’s contributions in the same vo...
Murali Venkatesh
CEC
2005
IEEE
13 years 10 months ago
The emergence of cooperation among agents using simple fixed bias tagging
AbstractThe principle of cooperation influences our everyday lives. This conflict between individual and collective rationality can be modelled through the use of social dilemmas...
Enda Howley, Colm O'Riordan