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PG
2007
IEEE
13 years 11 months ago
Illumination Brush: Interactive Design of All-Frequency Lighting
We present an appearance-based user interface for artists to efficiently design customized image-based lighting environments. 1 Our approach avoids typical iterations of paramete...
Makoto Okabe, Yasuyuki Matsushita, Li Shen, Takeo ...
CGI
2004
IEEE
13 years 8 months ago
Fast Environmental Lighting for Local-PCA Encoded BTFs
Rendering geometric models with complex surface materials in arbitrary lighting environments is a challenging problem. In order to relight and render geometries covered with compl...
Gero Müller, Jan Meseth, Reinhard Klein
TOG
2008
180views more  TOG 2008»
13 years 4 months ago
Interactive relighting of dynamic refractive objects
We present a new technique for interactive relighting of dynamic refractive objects with complex material properties. We describe our technique in terms of a rendering pipeline in...
Xin Sun, Kun Zhou, Eric J. Stollnitz, Jiaoying Shi...
TOG
2008
174views more  TOG 2008»
13 years 4 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
VRST
2004
ACM
13 years 10 months ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...