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VRST
2004
ACM

A CAVE system for interactive modeling of global illumination in car interior

13 years 10 months ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an efficient global illumination solution specifically tailored for those CAVE applications, which require an immediate response for dynamic light changes and allow for free motion of the observer, but involve scenes with static geometry. As an application example we choose the car interior modeling under free driving conditions. We illuminate the car using dynamically changing High Dynamic Range (HDR) environment maps and use the Precomputed Radiance Transfer (PRT) method for the global illumination computation. We leverage the PRT method to handle scenes with non-trivial topology represented by complex meshes. Also, we propose a hybrid of PRT and final gathering approach for high-quality rendering of objects with complex Bi-directional Reflectance Distribution Function (BRDF). We use this method for predictive ...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk,
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where VRST
Authors Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel
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