Sciweavers

34 search results - page 4 / 7
» Preprocessing techniques for accelerating the DCOP algorithm...
Sort
View
DATE
2009
IEEE
159views Hardware» more  DATE 2009»
14 years 25 days ago
Design and implementation of a database filter for BLAST acceleration
— BLAST is a very popular Computational Biology algorithm. Since it is computationally expensive it is a natural target for acceleration research, and many reconfigurable archite...
Panagiotis Afratis, Constantinos Galanakis, Euripi...
EUROGRAPHICS
2010
Eurographics
13 years 7 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
CGF
2010
193views more  CGF 2010»
13 years 6 months ago
Accelerated Visualization of Dynamic Molecular Surfaces
Molecular surfaces play an important role in studying the interactions between molecules. Visualizing the dynamic behavior of molecules is particularly interesting to gain insight...
Norbert Lindow, Daniel Baum, Steffen Prohaska, Han...
CGF
2004
151views more  CGF 2004»
13 years 5 months ago
Deferred Splatting
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
WEA
2010
Springer
281views Algorithms» more  WEA 2010»
13 years 11 months ago
Distributed Time-Dependent Contraction Hierarchies
Server based route planning in road networks is now powerful enough to find quickest paths in a matter of milliseconds, even if detailed information on time-dependent travel times...
Tim Kieritz, Dennis Luxen, Peter Sanders, Christia...