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» Push-Pull Interest Management for Virtual Worlds
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UDM
2005
IEEE
13 years 10 months ago
Ubiquitous Data Management in Knowledge Sifter via Data-DNA
This paper proposes to model and represent an object’s digital persona by means of a conceptual model that uses fragments of schemata that are termed data-DNA. The object may be...
Larry Kerschberg, Hanjo Jeong
DIGRA
2005
Springer
13 years 10 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
WETICE
1997
IEEE
13 years 9 months ago
Communication Visibility in Shared Virtual Worlds
Though the service of shared virtual worlds is an active area of research, little effort has been made to optimize such systems for urban world spaces. Tracking the motion, action...
Michael V. Capps, Seth J. Teller
CEC
2007
IEEE
13 years 11 months ago
Evolutionary optimization of parameters for distributed virtual environments
—In a distributed virtual environment interest management schemes attempt to ensure virtual world objects exchange messages only if they are interacting. This provides an opportu...
Simon E. Parkin, Peter Andras, Graham Morgan
WEBDB
2005
Springer
108views Database» more  WEBDB 2005»
13 years 10 months ago
Managing Integrity for Data Exchanged on the Web
The World Wide Web is a medium for publishing data used by collaborating groups and communities of shared interest. This paper proposes mechanisms to support the accuracy and auth...
Gerome Miklau, Dan Suciu