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» Real Time Rendering and Animation of Virtual Characters
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SEDE
2007
13 years 6 months ago
AVRATAR: A virtual environment for puppet animation
When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are t...
Alexander Redei, Ed Tumbusch, Josh Koberstein, Ser...
ISVC
2009
Springer
13 years 12 months ago
Real-Time Dynamic Wrinkles of Face for Animated Skinned Mesh
This paper presents a method to add fine details, such as wrinkles and bulges, on a virtual face animated by common skinning techniques. Our system is based on a small set of refe...
Ludovic Dutreve, Alexandre Meyer, Saïda Bouak...
IJVR
2006
113views more  IJVR 2006»
13 years 5 months ago
The Virtual Human Platform: Simplifying the Use of Virtual Characters
In this paper, we will explain our approach to create and animate virtual characters for real-time rendering applications in an easy and intuitive way. Furthermore we show a way ho...
Christian Knöpfle, Yvonne Jung
CW
2006
IEEE
13 years 11 months ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
TOG
2002
130views more  TOG 2002»
13 years 5 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai