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VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
13 years 10 months ago
Real-Time Haptic and Visual Simulation of Bone Dissection
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
EDUTAINMENT
2006
Springer
13 years 9 months ago
Research of Dynamic Terrain in Complex Battlefield Environments
In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain sur...
Xingquan Cai, Fengxia Li, Haiyan Sun, Shouyi Zhan
VISUALIZATION
2000
IEEE
13 years 9 months ago
Mastering interactive virtual Bronchioscopy on a Low-end PC
Virtual endoscopy presents the cross-sectional acquired 3D-data of a computer tomograph as an endoluminal view. The common approach for the visualization of a virtual endoscopy is...
Anna Vilanova, Balint Hegedüs, Eduard Grö...
IJVR
2006
166views more  IJVR 2006»
13 years 5 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou
ICRA
2005
IEEE
142views Robotics» more  ICRA 2005»
13 years 11 months ago
A Real-Time Haptic/Graphic Demonstration of how Error Augmentation can Enhance Learning
– We developed a real-time controller for a 2 degree-of-freedom robotic system using xPC Target. This system was used to investigate how different methods of performance error fe...
Yejun Wei, James L. Patton, Preeti Bajaj, Robert S...