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VRST
2004
ACM
13 years 10 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
IROS
2007
IEEE
212views Robotics» more  IROS 2007»
13 years 11 months ago
GPU-accelerated real-time 3D tracking for humanoid locomotion and stair climbing
— For humanoid robots to fully realize their biped potential in a three-dimensional world and step over, around or onto obstacles such as stairs, appropriate and efficient appro...
Philipp Michel, Joel E. Chestnutt, Satoshi Kagami,...